entity texture features. It is compatible with various shaders, mods, and resource packs, and supports OptiFine's random/custom or emissive entity resource packs. entity texture features

 
 It is compatible with various shaders, mods, and resource packs, and supports OptiFine's random/custom or emissive entity resource packsentity texture features  We

Changelog. Alternate potion visuals for mobs. 20 + 5 R ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. json; A few of these options can also be changed via the Puzzle mod; Mod support. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. Mod support ; This mod should be compatible with any mod added entities as long as they extend LivingEntityRenderer class for rendering and utilise it correctly ; Any mod displaying an entity in a custom GUI can force the default texture by having the entity. Entity Texture Features is backwards compatible with Optifine & Random Mobs. We would like to show you a description here but the site won’t allow us. 4I1XuqiY. 2. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. This mod should be compatible with any mod added entities. [ETF] Entity Texture Features 4. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM. This mod should be compatible with any mod added entities. g "mob4. Download [ETF] Entity Texture Features 4. 1 Version [ETF] Entity Texture Features 4. 20. This mod should be compatible with any mod added entities. 20 Other Texture Pack. [V4. Last updated Nov 4, 2023. 1] Several fixes, primarily for the random property system rewrite in 4. color is a synonym for this method. 1. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Versions [ETF] Entity Texture Features 4. This mod should be compatible with any mod added entities. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Client Decoration Utility. 3. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. 1 Forge. Download Install Description Files Images Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. Modrinth is open source. 2 Forge. g "mob4. Settings & configuration. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. his mod allows you to use OptiFine CEM Resource Packs without. Settings & configuration. 3. Ender Dragon random / custom and emissive texture support. 0. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 16x Minecraft 1. 2. added wolf collar support. 73675 downloads. 6. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. Download Report . It is compatible. #1. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. Download [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. This also allows other mods to add new random properties for easy use in ETF & EMF. 2. 5. 6. Updated 10 days ago. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsCustom, Emissive and Varied mobs like Optifine and so much more. 2 Forge & Neoforge. Blinking mobs. 4. 18088 downloads. 20. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. 4. 19. added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". 2 and IIRC it doesn't support changing the player model, which EMF does) to add stuff like animations, modified. Download [ETF] Entity Texture Features 4. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . Published on May 10, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. g big_chungus_0. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. fixed crashes during random entity property testing in ETF and EMF, all random property testing should. We. Created 2 years ago. 4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. json; A few of these options can also be changed via the Puzzle mod; Mod support. Rabbits can be frogs. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. ETF v4. textures ending with numbers now use the separator ". 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. " like OptiFine for variants (e. This mod should be compatible with any mod added entities. 2. mixin. [ETF] Entity Texture Features Mod. 901. The packs are free of viruses. - fixed crash in skin tool when selecting pixels (likely present in 1. Created 2 years ago. github/README-assets/example-images. The features of this mod so far: 🎲 Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. forge1. 816. Settings & configuration. CIT Resewn only adds support for custom item textures (hence the acronym). 19. Published on Feb 2, 2022. Example Random Entity Textures. 2 on Modrinth. +Player skin features!) ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. - fixed elytra emissive texture rendering. properties but the additional texture didn't. MoreMcmeta (1. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 9 on Modrinth. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4. 3k download s. 10 on Modrinth. This mod should be compatible with any mod added entities. [V3. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. 4, fabric,forge: 1. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. . +Player skin features!)Custom, Emissive and Varied mobs like Optifine and so much more. 20-4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. 2 13. 20 Other Texture Pack. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. NOT AN OFFICIAL MINECRAFT PRODUCT. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. - By traben_0. Settings & configuration. 6. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 20. Entity Model Features. Download [ETF] Entity Texture Features 4. +Player skin features!)Blend the two textures using this texture's alpha value. 18. 2. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. 6. 2. - improved compat with modded custom boat type textures. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Download [ETF] Entity Texture Features 4. added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI) added new mob texture properties: ( Documentation Here. Author (s) Last Update. 19. 1,491 follower s. Auto-featured . Mod Support. 4312 downloads. json; A few of these options can also be changed via the Puzzle mod; Mod support. ago. [V4. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) [V3. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Supports 1. 19. Custom, Emissive and Varied mobs like Optifine and so much more. names property will also match against the whole line ( (names. ETF 4. 1,467 follower s. This mod should be compatible with any mod added entities. ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. 20. +Player skin features!)In the modern Minecraft era, with Fabric's community effort, modders have begun to create alternatives for most of OptiFine's features to allow players to maintain better performance, better mod compatibility, and better support. 3k total downloads. - improved compat with modded custom boat type textures. Settings & configuration. Custom Entity Models; Entity Texture Features . properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 4 on Modrinth. 2, 1. Download [ETF] Entity Texture Features 4. 4. json; A few of these options can also be changed via the Puzzle mod Mod support Emissive textures allow parts of a mob / entity's texture to glow as in the image above ; An emissive texture is a copy of the regular mob texture including only the parts you want glow ; To render correctly, the emissive texture should be the exact same size as the original mob's texture, otherwise you may get Z-Fighting with shaders. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 19 (for now 1. 4. throwables. 4. g "mob4. 3 Download Report Changelog [4. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. 18. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 6. This modified version is only there to bridge the gaps between dorianpb's releases and afaik he is pretty close to releasing the overhaul. 0]-[1. fixed crashes during random entity property testing in ETF and EMF, all random property. Client Decoration Utility. Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Summary. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. 1 [ETF] Entity Texture Features 4. Sprites are not supported. jem file from the texture pack and it should load that mobs without fresh animations so it will be fixedChangelog. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. png 160 × 160; 324 bytes Dragon Fireball BE2. json; A few of these options can also be changed via the Puzzle mod; Mod support. fixed parrots not being random or emissive on player shoulders. Supports 1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. It does not use cursemaven, it decompiles the built mod in the workspace. json; A few of these options can also be changed via the Puzzle mod; Mod support. +Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. 0. Settings & configuration. 930 downloads. 1. 1. - rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 1 on Modrinth. Animatica adds support for resource packs that use custom animated textures. properties file loading (will be used in EMF) added an option to enable transparent skins for all players, even ones not using ETF skin features. Versions [ETF] Entity Texture Features 4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Settings & configuration. BVzZfTc1. 20. g big_chungus_0. Client Decoration Utility. 4. Settings & configuration. Licensing. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。 Tigersenpai 3 months ago • posted last year. fabric. " like OptiFine for variants (e. Settings & configuration. If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. Changelog. Changelog. "Settings & configuration. textures ending with numbers now use the separator ". 3. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 3. 1. png" now variates with "mob4. 0] Update summary. Settings & configuration. Entity Model Features An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options Since I've already made posts explaining various common problems with my pack and mediafire , any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted. improved resource reloading mixin. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Individual part textures are not supported (you can only specify texture and texture size in the . 4. 1. Custom, Emissive and Varied mobs like Optifine and so much more. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4. png should variate with big_chungus_0. Entity Model Features - A Fabric mod implementing support for OptiFine-format custom entity model (CEM) resourcepacks. 2. This mod should be compatible with any mod added entities. png") Animatica textures are now detected and prevent. 18. 1 [ETF] Entity Texture Features 4. json . Settings & configuration. changed handling of block entity features, should clear up several issues and be very stable compared to before skin features rework: should now be compatible with most skin changer mods e. json; A few of these options can also be changed via the Puzzle mod; Mod support. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 6. g "mob4. Changelog [4. ETF v4. Fabric環境でOptifineのランダムエンティティ機能を再現するMOD、Entity Texture Featuresを使って見ます。MODの機能である「まばたきテクスチャ」をテスト. Release. This will likely be the case on some Mods if you use Curse Maven Method. added an option to enable extra warden textures like the heart to apply to the entire model. This mod should be compatible with any mod added entities. Blinking mobs. Custom, Emissive and Varied mobs like Optifine and so much more. Describe the issue. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added support for end crystal random and emissive textures. jar entity_texture_features_fabric_1. 3553 downloads. textures ending with numbers now use the separator ". This mode uses the Bright emissive rendering mode normally and automatically changes to, the more shader compatible, Default / Dull emissive rendering mode when shaders are enabled. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. I cannot recommend this enough. [4. Dark Oak Boat with Chest (texture) BE1. 18. 19. 20 Other Texture Pack. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. 897. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Supports 1. 1. g big_chungus_0. Supports 1. Other animated textures (Animated blocks and items are a vanilla feature)added support for end crystal random and emissive textures. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine. 6. 857. - added support for emissive textures on mob head blocks. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. ABLPHA • Additional comment actions. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. added model texture override support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0. png" now variates with "mob4. g big_chungus_0. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Tigersenpai 3 months ago • posted last year. Licensing. 20. g. Client Decoration Utility. I cannot. "maxHealth" texture property to vary textures by their max health *(useful for horses, and all mobs)*Several fixes, primarily for the random property system rewrite in 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。Download [ETF] Entity Texture Features 4. Player Skin Features & Additions, including support for most of the above features. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. g. 16 on Modrinth. json; A few of these options can also be changed via the Puzzle mod; Mod support. ETF v4. 1. Supports 1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. isOf(Blocks. 1 on Modrinth. Settings & configuration. Button and tooltip for the option, found in Video Settings ‣ Quality.